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The Game Theory of Everythingsee the game you are already in
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Domain 04

Markets and Money

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Exchange is positive-sum; competition, pricing and contracting are where the strategic problems live.

Four structures cover most of it. Price competition among few firms is a prisoner's dilemma from the firms' side, which is why cartels are unstable and why competition law is about enforcement rather than exhortation. Quality that cannot be verified produces adverse selection and can unravel a market entirely. Anything shared and uncounted — air, groundwater, a shared reputation for an industry — is a commons. And bidding contests carry the winner's curse, which is why acquirers who win competitive auctions do so badly on average.

Two figures at a table exchanging two different objects, a ledger open beside them.
The player this field leaves off the list

Everyone downstream of the transaction who was not party to it — the neighbours, the future, the workers in the supply chain. Externalities are precisely the players nobody counted. Also the suppliers who exited quietly because they could not get paid for quality nobody could see.

What to look for


  • Is this genuinely positive-sum, or is somebody outside the deal paying for it?
  • Can the buyer verify quality? If not, expect the good sellers to be leaving.
  • How many bidders? More competition makes the winner's curse worse, not better.
  • Is a cartel unstable because of ethics, or because of the payoff structure?

The shapes that run this field


In practice


The Prisoner's Dilemma

Two firms in a price war both would end tomorrow, neither able to raise first.

Screening and Adverse Selection

A freelance marketplace where nobody can verify skill and the competent quietly leave.

Auctions and the Winner's Curse

A contested acquisition won by whoever most overestimated the target.