16 domains
Literally everything
the same twenty shapes, wearing local clothes
The claim is not that game theory can be applied to these fields from outside. It is that each of them is already made of these shapes, and the people in it have their own names for them.
Every domain has a characteristic player it habitually leaves off the list, and the omission is never random — it is nearly always the party with no seat, no budget line and nobody to speak for them. Each page names that player first.
01Law and CourtsLitigation is a bargaining game played in the shadow of an uncertain trial outcome.
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02Social MediaNetwork effects lock users in; the visible audience turns every exchange into a public game; attention is a commons.
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03News and MediaPublication is a race with reputational stakes; verification is costly and its benefit is partly shared.
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04Markets and MoneyExchange is positive-sum; competition, pricing and contracting are where the strategic problems live.
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05Politics and VotingShort horizons, visible concessions and delegated power make politics a compound of commitment, chicken and principal–agent problems.
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06Work and CareersMetrics, promotion, hours and effort are agency and signalling problems dressed as culture problems.
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07Family and RelationshipsLong horizons make cooperation rational; most conflict here is coordination failure and information asymmetry, not opposed interests.
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08Health and MedicinePublic goods, commons and severe information asymmetry, layered on top of an agency relationship.
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09School and EducationCredentials function partly as signals, which makes education partly a positional arms race with no ceiling.
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10War and SecurityThe security dilemma: measures taken for safety are indistinguishable from measures taken for aggression.
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11Platforms and AINetwork effects produce winner-take-most; competitive dynamics produce a race where unilateral restraint is unrewarded.
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12Crime and PolicingEnforcement is an inspection game; deterrence depends on detection probability far more than on penalty severity.
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13Sport and CompetitionSport is the natural laboratory: strictly competitive play, doping dilemmas and rule-driven equilibria are all observable.
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14Climate and Shared ResourcesThe largest public-goods and commons problem there is, played by parties with no enforcer above them.
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15Faith and CommunityAssurance and repetition do the work; costly participation acts as a signal of commitment.
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16Dating and AttractionA matching market with severe information asymmetry, where costly signals do the work talk cannot.
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