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The Game Theory of Everythingsee the game you are already in
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Domain 01

Law and Courts

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Litigation is a bargaining game played in the shadow of an uncertain trial outcome.

Three structures run most of it. Settlement is a bargaining game where each side's disagreement point is the expected trial outcome less costs, so improving your alternative — or worsening theirs — moves the number more than argument does. Plea bargaining is closer to an ultimatum with a large asymmetry in the cost of refusal. And litigation itself is frequently a war of attrition, where the party who can pay longer wins irrespective of merit. Repeat players behave differently from one-shot parties and consistently do better, because they are optimising across cases while the other side is optimising within one.

An empty courtroom seen from the back, two tables facing a raised bench.
The player this field leaves off the list

The people the case is actually about, when they are not the ones litigating it — children in a custody fight, workers in a class action, patients in a regulatory dispute. Also the future litigants who will be governed by the precedent and have no representative anywhere in the proceedings.

What to look for


  • Who can afford to wait longer? That, not the merits, sets most settlements.
  • Is one side a repeat player and the other in court once in their life?
  • Who is paying the costs, and are they the same person as the party?
  • Is the offer priced on the merits, or on what the other side can bear?

The shapes that run this field


In practice


The Ultimatum

A settlement offer pitched just above the cost of continuing. It is rational to accept and people frequently refuse — the insult is a real payoff.

The War of Attrition

A well-funded defendant extending proceedings against a claimant who is paying by the hour.

The Repeated Game

An insurer that settles thousands of claims a year against a claimant who has one. Only one side is playing a repeated game.